

These are little micro-decisions you have to make with every second of Desperados III, in order to get the best possible run. You might want two of your characters to simultaneously take down two guards, but who is watching them? If you take down the guard watching them, do you have enough time to move the bodies before another guard sees it? It is here where differences to characters’ skills and abilities come in, and whilst Hector moves bodies faster, John runs faster normally. The maps become full-blown dioramas with hundreds of moving parts and people to think about.

This gameplay structure is brought to a new level as more characters join you. From the outside, this might seem menial, but when you’re playing it, it is endlessly satisfying. The “Desperado” difficulty, paired with the “stop-start” of the quicksave feature often means you will sit at one place repeating the same move with slight changes until you get it right. This base loop is so addicting you will want to retry missions you’ve just beat on higher difficulties for no reason other than just to see if you can. By the end of a level, you will feel a real sense of personal growth as you learn what works within certain parameters and what doesn’t. This means you can clearly see the mistakes you make and correct them.

You are encouraged to constantly quicksave and take each encounter one by one. It instead opts to make that part of its central gameplay loop. It doesn’t shy away from this to make the game easier like plenty of others do. Getting caught is something that will happen quite frequently in Desperados III, especially as you ramp up the difficulty. This is a great choice on developer Mimimi’s behalf as it immerses you into the character as they get caught, it often shocks you too. Think of the transition from The Sims to The Sims 2 on console and you have an idea. Desperados III has worked around this with an entirely different scheme, one that uses the stick to move the character themselves. The analog sticks aren’t as accurate or quick as a mouse so give a disadvantage to the player. PC-centric games, especially those where you click to move the character, often don’t translate well to controller. Read more on that through here.The first real thing you will notice upon entering the first level is that of the movement scheme. Mimimi Games recently also confirmed that they’re now at work on their next game, which is another real-time tactics game currently referred to as Codename Süßkartoffel, and will be entirely self-published by the developer.
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In our review of the game, we awarded it a score of 7/10, and concluded that “despite a wealth of inconsistencies in its gameplay and level design, Desperados 3 often makes the most of its real-time tactics gameplay.” You can read our full review through here. I’m not quite sure if they’re currently looking to something, but not in the near future sadly.”ĭesperados 3 is currently available on PS4, Xbox One, and PC. Maybe if there’s a new version of Switch that is a bit more powerful, it’s something that we can look into again. We’re always reevaluating it if something new comes up, but the game just doesn’t really run. “I hope that it might at some point happen. “I don’t think that it’s gonna happen,” Wagner said. As it stands right now though, it doesn’t seem like Desperados 3 will be coming to Switch in the near future. Wagner went on to say that if a new, more powerful Switch variant should release in the future (which is something that has been strongly rumoured of late), Mimimi Games might reconsider the situation. Which sometimes you might not believe it, because it’s not Red Dead or something, right?” “Especially CPU, which is a big problem for the normal consoles already getting this game running. “The thing is the game is very demanding,” he continued. Sometimes THQ’s like, ‘Well, we could have these people look into it. It’s something that’s always coming up again. We have been trying this for quite some time. “We love the Switch as well, especially our boss,” Wagner said.
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Speaking recently in an interview with GamerHub TV (which you can view in full below), Moritz Wagner, head of design at developer Mimimi Games, said that even the the studio is a big fan of the console and even though they have often explored the possibility of a Switch port, due to the game’s CPU-heavy nature, Nintendo’s hybrid simply wouldn’t be able to run the stealth tactics title. As it turns out, it doesn’t seem like that’s going to happen anytime soon. Given the game’s quality, there have been quite a few questions about when or if a Switch version might release. Desperados 3 was one of 2020’s biggest surprise hits, a game that not many had been keeping an eye on, but one that came along and took quite a few by surprise given how good it turned out to be.
